Arie Muhammad Syahrial — Game Developer & Systems Architect
ARIE MUHAMMAD SYAHRIAL
//CS UNDERGRAD (SEM 5)

THE ARCHITECT
Not your average
code monkey.
FOR HIRE
Selected Works
GemaAi // Sora Leuweung
Sistem deteksi dini pembalakan liar (illegal logging) berbasis Acoustic Edge AI TinyML & transmisi radio LoRa di kawasan blank-spot Taman Nasional Gunung Ciremai. Kebanggaan terbesar: Berhasil lolos ke babak Semifinal Lomba PIDI DIGDAYA x Hackathon berkolaborasi bersama rekan tim Yeyen Ai Nurhidayati.

AR-3D-Hima
Massive Augmented Reality 3D pipeline bridging virtual spatial assets with physical camera video feeds using Python, OpenCV feature tracking, and custom matrix projection.

DietAssist(t)
Health telemetry and nutritional calculation engine constructed with Kotlin and modern reactive mobile paradigms, coupled with automated web preview pipeline on Vercel.

Mountrack
Outdoor topography and altitude trail tracker built natively in Kotlin. Handles coordinate caching, geo-spatial distance computation, and battery-efficient location polling.

gameSampah
Interactive arcade video game engineered in pure JavaScript. Features custom collision detection, entity state lifecycle, and environmental impact simulation deployed on Vercel.

THE ARSENAL
TECH STACK
C / C++
Game Architecture
Memory & Data Structs
Computer Vision / AR
Physics & Collisions
3D Math & Matrix
JavaScript / ESNext
Python / OpenCV
Kotlin / Mobile
Laravel / Backend
THE JOURNEY
CS Matriculation & Low-Level Foundations
Undergraduate Student
Dove deep into computer architecture, memory allocation, pointers, and algorithmic runtime analysis in C and C++.
Interactive Systems & Spatial Computing
Independent R&D
Developed AR-3D-Hima using Python and computer vision. Built real-time rendering pipelines and object tracking algorithms.
Rapid Prototyping & Gameplay Loops
Game & App Developer
Shipped gameSampah on Vercel, created native Android tools with Kotlin (Mountrack, DietAssist), and built 48+ repositories on GitHub.
Semester 5 — Advanced Game Dev & Engine Logic
Specialization
Refining gameplay engineering, shaders, physics optimization, and bridging native engines with modern web showcases.
NEXT LEVEL
What's next? Let's find out.
ACCOLADES & ARCHIVE
Dokumentasi kompetisi resmi, standardisasi teknis, serta catatan proses dan refleksi personal di balik setiap pencapaian.

Juara 2 National Game Jam & Competition
Penyelenggara: National Game Development Contest
CATATAN PROSES & REFLEKSI
“Tidur cuma 2 jam beralas karpet lab kampus bareng tim, hidup dari mie instan dan kopi tubruk. Pas 15 menit sebelum deadline submission, ada bug collision fatal yang bikin karakter nembus lantai. Untung kepala masih dingin buat patch logic dalam 7 menit. Pas nama tim kami dipanggil naik podium Juara 2, capek 48 jam langsung lenyap.”
Peringkat ke-2 perlombaan game development tingkat nasional (48-hour crunch) bertema simulasi interaktif & mekanik fisika.
Let's Build
Something
Got a project? Need a game developer? Just want to talk about code and engine architecture? Hit me up.