PORTFOLIO 2026 // EXHIBIT NO. 01
GAME DEVELOPER & SYSTEMS ARCHITECT

Arie Muhammad Syahrial — Game Developer & Systems Architect

ARIE MUHAMMAD SYAHRIAL

//CS UNDERGRAD (SEM 5)
Buildingtactilegameworlds,low-levelenginearchitectures,andinteractivedigitalchaos.
Explore WorksContact
48+REPOSITORIES
C / C++CORE LANGUAGE
AR / 3DSPECIALIZATION
Arie Muhammad Syahrial
Arie Muhammad Syahrial - Cyborg
GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT //
GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT // GAME DEV // CREATIVE CODER // WORLD BUILDER // C++ ENTHUSIAST // SYSTEMS ARCHITECT //
ABOUT
SECTION 02
THE ARCHITECT

Not your average
code monkey.

Ibuildworlds.Fromlow-levelCandC++mechanicstoaugmentedrealityexperiencesinPythonandinteractivewebphysics,Iturncodeintovisceral,playablesystems.A5th-semesterCSundergradobsessedwithhighperformance,mechanicalfidelity,andrawdigitalcraft.
BASE OF OPERATIONSIndonesia (GMT+7)
CURRENT STATUS
Semester 5Computer Science
GITHUB MANIFESTO
48+Repositories25+Followers
CURRENTLY MASTERINGRealityAdvanced 3D/AR
STATUSAVAILABLE
FOR HIRE

Selected Works

SECTION 03 — THE GALLERY
01
EXHIBIT 01Semifinalis PIDI DIGDAYA x Hackathon

GemaAi // Sora Leuweung

Sistem deteksi dini pembalakan liar (illegal logging) berbasis Acoustic Edge AI TinyML & transmisi radio LoRa di kawasan blank-spot Taman Nasional Gunung Ciremai. Kebanggaan terbesar: Berhasil lolos ke babak Semifinal Lomba PIDI DIGDAYA x Hackathon berkolaborasi bersama rekan tim Yeyen Ai Nurhidayati.

TinyML INT8ESP32 / C++LoRa 915 MHzNext.js GISGolang API
Live ProjectProfil Tim GemaAi
GemaAi // Sora Leuweung
FIG. 01 // TinyML INT8VIEW CASE STUDY ↗
02
EXHIBIT 02FEATURED BUILD

AR-3D-Hima

Massive Augmented Reality 3D pipeline bridging virtual spatial assets with physical camera video feeds using Python, OpenCV feature tracking, and custom matrix projection.

PythonOpenCVAR Projection3D Modeling
Live ProjectSource
AR-3D-Hima
FIG. 02 // PythonVIEW CASE STUDY ↗
03
EXHIBIT 03FEATURED BUILD

DietAssist(t)

Health telemetry and nutritional calculation engine constructed with Kotlin and modern reactive mobile paradigms, coupled with automated web preview pipeline on Vercel.

KotlinAndroid SDKReactive StateVercel
Live ProjectSource
DietAssist(t)
FIG. 03 // KotlinVIEW CASE STUDY ↗
04
EXHIBIT 04

Mountrack

Outdoor topography and altitude trail tracker built natively in Kotlin. Handles coordinate caching, geo-spatial distance computation, and battery-efficient location polling.

KotlinGPS TelemetryAndroid ServicesSQLite
Live ProjectSource
Mountrack
FIG. 04 // KotlinVIEW CASE STUDY ↗
05
EXHIBIT 05

gameSampah

Interactive arcade video game engineered in pure JavaScript. Features custom collision detection, entity state lifecycle, and environmental impact simulation deployed on Vercel.

JavaScriptHTML5 CanvasGame LoopVercel
Live ProjectSource
gameSampah
FIG. 05 // JavaScriptVIEW CASE STUDY ↗
SECTION 04
THE ARSENAL

TECH STACK

Core Systems

C / C++

Core Systems

Game Architecture

Core Systems

Memory & Data Structs

Engines & Graphics

Computer Vision / AR

Engines & Graphics

Physics & Collisions

Engines & Graphics

3D Math & Matrix

Web & Scripting

JavaScript / ESNext

Web & Scripting

Python / OpenCV

Web & Scripting

Kotlin / Mobile

Web & Scripting

Laravel / Backend

C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND //
C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND // C / C++ // GAME ARCHITECTURE // MEMORY & DATA STRUCTS // COMPUTER VISION / AR // PHYSICS & COLLISIONS // 3D MATH & MATRIX // JAVASCRIPT / ESNEXT // PYTHON / OPENCV // KOTLIN / MOBILE // LARAVEL / BACKEND //
SECTION 05 — CHRONICLE

THE JOURNEY

2024

CS Matriculation & Low-Level Foundations

Undergraduate Student

Dove deep into computer architecture, memory allocation, pointers, and algorithmic runtime analysis in C and C++.

2025

Interactive Systems & Spatial Computing

Independent R&D

Developed AR-3D-Hima using Python and computer vision. Built real-time rendering pipelines and object tracking algorithms.

2026 (Early)

Rapid Prototyping & Gameplay Loops

Game & App Developer

Shipped gameSampah on Vercel, created native Android tools with Kotlin (Mountrack, DietAssist), and built 48+ repositories on GitHub.

2026 (Present)

Semester 5 — Advanced Game Dev & Engine Logic

Specialization

Refining gameplay engineering, shaders, physics optimization, and bridging native engines with modern web showcases.

NEXT LEVEL

What's next? Let's find out.

SECTION 06 // ARSIP & PENGHARGAAN

ACCOLADES & ARCHIVE

Dokumentasi kompetisi resmi, standardisasi teknis, serta catatan proses dan refleksi personal di balik setiap pencapaian.

Foto:
Sertifikat Fisik & Digital
Lihat Resolusi Penuh
ID: ACCOLADE-GJAM-2025-02
KompetisiJuara 2 NasionalOktober 2025

Juara 2 National Game Jam & Competition

Penyelenggara: National Game Development Contest

CATATAN PROSES & REFLEKSI

“Tidur cuma 2 jam beralas karpet lab kampus bareng tim, hidup dari mie instan dan kopi tubruk. Pas 15 menit sebelum deadline submission, ada bug collision fatal yang bikin karakter nembus lantai. Untung kepala masih dingin buat patch logic dalam 7 menit. Pas nama tim kami dipanggil naik podium Juara 2, capek 48 jam langsung lenyap.”
Ruang Lingkup & Deskripsi

Peringkat ke-2 perlombaan game development tingkat nasional (48-hour crunch) bertema simulasi interaktif & mekanik fisika.

Kompetensi Teruji
Game Loop Architecture2D Physics TuningCollision DetectionTeam Collaboration
1 / 5
OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS //
OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS // OPEN FOR WORK // AVAILABLE FOR HIRE // LET'S COLLABORATE // GAME DEV & GRAPHICS //

Let's Build
Something

Got a project? Need a game developer? Just want to talk about code and engine architecture? Hit me up.

© 2026 ARIE MUHAMMAD SYAHRIAL // ALL RIGHTS RESERVED

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